Jasa gb mmr dota 2 indonesia. Murah,cepat dan terpercaya.
Note:
1. Conduct summary min 6000+
2. Winrate 70% (harga sama)
3. Winrate 80% +20k
5. Winrate 90%(40k)-100%+50k(divine kebawah)
6. Winrate 90% +50k(divine keatas)-Winrate 100% (100k)
(Winrate 50% refund 100%)
(winrate 60% refund 50%)
8. Winrate 50%-60% mmr naik (tetap refund)
9.di kerjain solo (tidak party agar mmr naik lebih banyak)
10.all role (request role+30k) Payment:
Dana,BCA,MANDIRI,GOPAY
List harga joki TBD:
Jumat, 23 Oktober 2020
Boosting tbd new season 2020 (70%-100%)winrate
Cara main gopay suwit di event aplikasi gojek (HADIAH 9 M)

1.Download aplikasi gojek di playstore-usahakan aplikasi sudah terupdate
-Aplikasi gojek terbaru
-buka aplikasi gojek
-masuk ke Explor

Masuk ke goplay plus
-isi foto ktp dan foto selfie

3.Telah berhasil ke premium-tunggu selama kurang lebih 1 jam sampai berhasil
-Stelah itu Lanjut kirim uang
-Cari nomor kontak yang di save
-Udah terkirim liat notif buat play game
-Masuk ke exsport
-Nah dah itu maenkan game
-Masuk ke tampilan game
-Udah masuk lanjut play game
-Usahakan draw ( sama sama pilih kertas)
-Nanti tinggal di bales sama lawan nya
-Usahakan nyari lawan nya yang amanah
-masuk ke Explor

Masuk ke goplay plus
-isi foto ktp dan foto selfie

3.Telah berhasil ke premium-tunggu selama kurang lebih 1 jam sampai berhasil
-Stelah itu Lanjut kirim uang
-Cari nomor kontak yang di save
-Udah terkirim liat notif buat play game
-Masuk ke exsport
-Nah dah itu maenkan game
-Masuk ke tampilan game
-Udah masuk lanjut play game
-Usahakan draw ( sama sama pilih kertas)
-Nanti tinggal di bales sama lawan nya
-Usahakan nyari lawan nya yang amanah
Kamis, 22 Oktober 2020
Genshin impact Boosting Service

teman teman selamat datang di jasa joki genshin impact untuk pesan bsa hubungin nmer di bawah atau kunjungi fanspage kami di https://www.facebook.com/andrianshafarulchair
Genshin impact joki list harga:
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Adventure rank
1~10 = 5k/lvl
10~15 = 10k/lvl
15~20 = 15k/lvl
20~25 = 25k/lvl
25~30 = 35k/lvl
30 ++ = 6k/1000exp
Open Map
Statue = 7.5k/STATUE
Waypoint = 2.5k/waypoint
Domain = 3k/domain
Upgrade Statue lvl 1010~15 = 10k/lvl
15~20 = 15k/lvl
20~25 = 25k/lvl
25~30 = 35k/lvl
30 ++ = 6k/1000exp
Open Map
Statue = 7.5k/STATUE
Waypoint = 2.5k/waypoint
Domain = 3k/domain
Anemoculus = 1.5k/pcs
(all anemoculus = 75k)
(all anemoculus + all Luxurious chest(7) = 100k)
Geoculus = 2k/pcs (all Geoculus = 200k)
(all Geoculus + all Luxurious chest(12) = 250k)
(all Geoculus + artifak *5 = 250k)
(all Geoculus + all Luxurious chest(12) + artifak *5 = 300k)
*note : minimal 30 culus
Resource
Mineral :
Noctilucous Jade : 750 Crystal Chunk : 500
White Iron Chunk : 500
Electro Crystal : 500
Cor Lapis : 500
Iron Chunk : 250
All plant : 250
Grinding
WorldQuest = 5k/quest
DailyQuest = 2.5k/quest
Elite monster = 5k/head
Bosses = 10k/head
Domain = 10k/clear
Ley line = 2.5k/clear
Spiral Abyss : Comming soon
Huskar the Sacred warrior
adalah hero dengan kekuatan jarak jauh yang merupakan ganker dan carry yang
efektif, dengan keuntungan dan resiko yang ditawarkan. Dia dikenal sebagai musuh
yang kuat di sebagian besar game karena serangan kerusakan per detiknya dapat
dengan mudah membunuh hampir semua hero di titik mana pun dalam game, dengan
asumsi tidak ada orang di dekatnya untuk menyelamatkan mereka. Tidak seperti
banyak hero lainnya, Huskar tidak membutuhkan banyak mana untuk menggunakan
kemampuannya; sebaliknya, dia mengorbankan kesehatannya sendiri untuk
menimbulkan kerusakan tambahan. Pasifnya, Berserker's Blood, mendefinisikan
kekuatan pengorbanan: Huskar menjadi lebih berbahaya semakin dia terluka.
Kemampuan ini memberinya peningkatan regen kesehatan dan kecepatan serangan
tergantung pada berapa banyak nyawa yang hilang. Dikombinasikan dengan DPS dari
Burning Spear, peningkatan kecepatan serangan dari Berserker's Blood
memungkinkan Huskar menghasilkan kerusakan kolosal, yang dapat digunakan untuk
mendapatkan keuntungan atas musuh di awal permainan. Life Break-nya adalah
kemampuannya yang paling berbahaya, tetapi juga kemampuannya yang paling
berisiko: menyerbu ke arah targetnya, Huskar mengeluarkan sejumlah besar
kekuatan hidupnya untuk memotong jumlah yang sama dari kesehatan target saat
ini. Ini bagus untuk digunakan sebagai mantra inisiasi karena memberikan
persentase kerusakan yang dijamin, memungkinkan Huskar dan sekutunya merasakan
sakit yang dirasakan oleh Pejuang Suci. Berani dan tak kenal takut, Huskar kuat
di setiap tahap permainan dan bersedia menderita dan menghadapi kematian, demi
kebaikan yang lebih besar untuk membawa sekutunya menuju kemenangan.
INNER FIRE
ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes
In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and disarming them.
DAMAGE: 100 / 170 / 240 / 310
RADIUS: 500
DURATION: 1.75 / 2.5 / 3.25 / 4.0
KNOCKBACK TO: 400
CAST POINT 0.2s
Cooldown 14 / 13 / 12 / 11 Mana cost 75 / 100 / 125 / 150
BURNING SPEAR
ABILITY:Auto-Cast,Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Cannot be dispelled
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts [8] seconds.
Burning Spear stacks additively when used multiple times on one target. There is no cap.
Huskar cannot kill himself with this skill.
HEALTH COST: 4%
BURN DAMAGE: 5 / 10 / 15 / 20 CAST POINT 0s
Cooldown 0 Mana cost 0
Berserker's Blood
ABILITY:Passive
Huskar's injuries feed his power, giving increased attack speed and health regen based on missing health. Health regen is a percentage of your strength.
Bonuses are provided linearly, no bonus at Full HP and full bonus at strictly less than %hp_threshold_max%%% HP.
MAX ATTACK SPEED: 130 / 190 / 250 / 310
MAX STR REGEN: 25% / 45% / 65% / 85%
HP FOR MAX BONUS: 10%
LIFE BREAK
ABILITY:Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:Yes
DISPELLABLE:Yes
Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to shatter a percentage of that hero's current health, and slowing them. While leaping, Huskar is Spell Immune.
DISPEL TYPE: Basic Dispel
Aghanim Upgrade: Forces the enemy target to attack you. If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops.
Slow works on Spell Immune units.
Life Break cannot be disjointed.
DAMAGE DEALT: 32% / 38% / 44%
DAMAGE TAKEN: 32% / 38% / 44%
MOVEMENT SLOW: -60%
SLOW DURATION: 3 / 4 / 5
TAUNT DURATION: 2.5
CAST POINT 0.3s
Cooldown 12 Mana cost 0
INNER FIRE
ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes
In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and disarming them.
DAMAGE: 100 / 170 / 240 / 310
RADIUS: 500
DURATION: 1.75 / 2.5 / 3.25 / 4.0
KNOCKBACK TO: 400
CAST POINT 0.2s
Cooldown 14 / 13 / 12 / 11 Mana cost 75 / 100 / 125 / 150
BURNING SPEAR
ABILITY:Auto-Cast,Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Cannot be dispelled
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts [8] seconds.
Burning Spear stacks additively when used multiple times on one target. There is no cap.
Huskar cannot kill himself with this skill.
HEALTH COST: 4%
BURN DAMAGE: 5 / 10 / 15 / 20 CAST POINT 0s
Cooldown 0 Mana cost 0
Berserker's Blood
ABILITY:Passive
Huskar's injuries feed his power, giving increased attack speed and health regen based on missing health. Health regen is a percentage of your strength.
Bonuses are provided linearly, no bonus at Full HP and full bonus at strictly less than %hp_threshold_max%%% HP.
MAX ATTACK SPEED: 130 / 190 / 250 / 310
MAX STR REGEN: 25% / 45% / 65% / 85%
HP FOR MAX BONUS: 10%
LIFE BREAK
ABILITY:Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:Yes
DISPELLABLE:Yes
Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to shatter a percentage of that hero's current health, and slowing them. While leaping, Huskar is Spell Immune.
DISPEL TYPE: Basic Dispel
Aghanim Upgrade: Forces the enemy target to attack you. If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops.
Slow works on Spell Immune units.
Life Break cannot be disjointed.
DAMAGE DEALT: 32% / 38% / 44%
DAMAGE TAKEN: 32% / 38% / 44%
MOVEMENT SLOW: -60%
SLOW DURATION: 3 / 4 / 5
TAUNT DURATION: 2.5
CAST POINT 0.3s
Cooldown 12 Mana cost 0
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